Season 3 · Porsche Cup Pro-Am · Fall 2026
THE SHORT VERSION
Six Thursdays. One grid, two championships. Porsche 911 GT3 Cup, fixed setup. Qualifying 7:30 PM ET, green flag 8:00 PM ET, one hour. Under 2,000 road iRating races in Am. 2,000 and up races in Pro. Points are scored inside your class, so winning Am scores the same as winning Pro. Best five of six rounds count. Race clean, leave room, and if you are being lapped, let them by.
How you are placed. We use your road iRating as it stands on the morning of Round 1. Under 2,000 races in Am. 2,000 and above races in Pro.
The ringer rule. We will move an obviously quick driver up to Pro whatever their rating says. A new account or a rusty one does not put you in Am. This rule is what keeps the Am title worth winning, and we will use it.
Nobody moves down. Class is set at Round 1 and stays there all season. If we move you up to Pro you stay in Pro. If you improve a lot over six weeks you keep racing Am, because you earned your title in the class you started in.
Joining late. You can enter at any point in the season. We place you by your rating on the day you join, you score from your first race onward, and there are no back points for rounds you were not in. The $20 home entry still covers every remaining round.
Fixed setup is deliberate. In this league your disadvantage should be driving, not engineering. Nobody loses a race in the garage before they turn a lap.
If you do not set a qualifying lap you start at the back of the grid and race as normal.
Points are scored within your class. The leading Am driver scores 30 whether they crossed the line 4th overall or 14th. Two classes, the same points table, two championships.
These are the same numbers already loaded into the iRacing league, so the standings you see in iRacing and the standings we publish will not disagree.
| Pos in class | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Points | 30 | 28 | 26 | 24 | 22 | 20 | 18 | 16 |
| Pos in class | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
| Points | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 1 |
17th in class and back scores nothing.
Best 5 of 6. We drop your worst round at the end of the season, including a round you missed. The drop is applied after the finale, so the standings you read during the season are real totals.
Finished, retired, absent:
Ties go to countback. Most wins in class, then most 2nds, then 3rds, and so on. If two drivers are still level, the better finish in the finale takes it.
$180 in cash and two free entries.
Hard Charger goes to the driver who gains the most positions across the season. We take your starting position minus your finishing position and add it up over every round, across the whole field with Pro and Am counted together. Rounds you did not start do not count. A driver who qualifies badly and races well can win it.
If two drivers finish level on positions gained, it goes to whoever made the biggest gain in a single round. If they are still level after that, they split the $40.
The attendance drawing gives you one ticket for every race you start. Six starts, six tickets. Drawn after the finale.
Pro pays more than Am on purpose. If both titles paid the same, a quick driver would have a reason to hang back and farm the easier class. The gap removes that reason and protects the drivers the Am class was built for.
This league is only worth showing up to if the racing is clean. That needs one thing from everybody. Leave room.
Most incidents sort themselves out. When they do not:
Deliberate contact, blocking, or running someone off the road ends your season. There is no warning for that one.
Running your round from the Tampa lounge instead of home:
We can adjust these rules mid season if something is clearly broken or clearly unfair. If we do, we will announce it in Discord and here before it takes effect. We will not apply a change to a race that has already run.
Questions? Drop into our Discord or email info@academysim.com.
🏠 ENTER THE SEASON, $20 from home 🏁 BOOK A LOUNGE SEAT, $40 per race
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